This should be a video

A short 3 week project I designed around the idea of an escape room where you can travel freely through time. For the short timeframe I scaled it down to 3 time periods and focused on moving a plant through time to solve a temporal/spatial puzzle.
I mocked up an initial level design in Photoshop before moving to Unity. There I started iterating on the box puzzle, controls, UI. 
In playtesting, UI for navigating in a rotated isometric map became extremely important. Positioning your character as you switch between time periods (an artifact of non-continuous time) became critical to navigating the crate puzzle. In a future version, if I were to stick with this view, I would move the player controls to discrete rather than continuous movement.
*My Contribution: Design, Art, Programming
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